Spore

after many days, i finally got to play Spore! the latest game by Maxis / Simcity-people / The Sims. the interface sure has the characteristic The Sims feel. can’t say i like that much, all the big cutesy buttons, suitable for bishy bashy kids. prefer the more efficient/streamlined/spacesaving layouts of RTS.

anyway i’m very surprised at how fast the game goes, from cell to creature to tribal to civilisation stage only took like 3 hours, and then it’s the last space stage. so how long is this game going to last. hm. i wonders. how long can it occupy someone for.

perhaps one should take interest in the character design. i suppose that is a central part of the game. it is fun to make silly creature. however many changes are cosmetic, and you might probably not spend too much time on it anyway. hm. the gameplay is also too repetitive.

that said, i was rather eager to try this coz it’s a new genre! gosh it’s been so long since anything funky is out. all the other games are just variations on a single type, boring.

just like The Sims, after awhile I got bored. I still think that Simcity was a greater game. a fully respectably novel concept still.

so Spore is definitely worth trying out, but perhaps not worth buying.

Comments (2)

  1. LcT wrote::

    why’re comments for the other spore post closed? anyway, i found spore’s tribal/civilization stages rather boring, how’d you find the space stage? i haven’t played it that much yet, only founded my second colony and then stopped there. felt a little annoyed that i had to control the spaceship so specifically.

    also, not artistic enough to really get into the vehicle/building/spacecraft design process, haha.

    Sunday, September 14, 2008 at 7:58 pm #
  2. jhender wrote::

    fixed it. no idea why the comments were closed. it half hanged when publishing, something got messed up somewhere. nvm.

    true for the tribal/civilization stages i simply powered through without much thinking or customization. there isnt much leeway to do anything anyway.

    i did the colony quest, and then a couple of missions. there’s alot more variety in objectives than before. comparatively. finally. the ship movement is rather tiresome. took me sometime to figure out how to fly properly, gah. there are many things you can do, all with no seeming final purpose. haha. like previously you know that i just need to kill off like 5 tribes and the advance. now it’s like hm so many planets, hm i need to fly back and forth all the time, this is going to take forever, wow more colonies, zoom out zoom out, omg is there an end to this. and then?… er?

    the problem with the design process is that it doesnt reflect very strongly on the actual gameplay, thus not warranting a time investment.
    Fishball creatures are amusing though.

    Sunday, September 14, 2008 at 10:40 pm #