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	<title>Comments on: Spore</title>
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	<link>http://jhender.ignisaqua.net/2008/09/10/spore/</link>
	<description>Chronicles of Those Who Have Not Time Left</description>
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		<title>By: jhender</title>
		<link>http://jhender.ignisaqua.net/2008/09/10/spore/comment-page-1/#comment-592</link>
		<dc:creator>jhender</dc:creator>
		<pubDate>Sun, 14 Sep 2008 14:40:32 +0000</pubDate>
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		<description>fixed it. no idea why the comments were closed. it half hanged when publishing, something got messed up somewhere. nvm.

true for the tribal/civilization stages i simply powered through without much thinking or customization. there isnt much leeway to do anything anyway. 

i did the colony quest, and then a couple of missions. there&#039;s alot more variety in objectives than before. comparatively. finally. the ship movement is rather tiresome. took me sometime to figure out how to fly properly, gah. there are many things you can do, all with no seeming final purpose. haha. like previously you know that i just need to kill off like 5 tribes and the advance. now it&#039;s like hm so many planets, hm i need to fly back and forth all the time, this is going to take forever, wow more colonies, zoom out zoom out, omg is there an end to this. and then?... er?

the problem with the design process is that it doesnt reflect very strongly on the actual gameplay, thus not warranting a time investment. 
Fishball creatures are amusing though.</description>
		<content:encoded><![CDATA[<p>fixed it. no idea why the comments were closed. it half hanged when publishing, something got messed up somewhere. nvm.</p>
<p>true for the tribal/civilization stages i simply powered through without much thinking or customization. there isnt much leeway to do anything anyway. </p>
<p>i did the colony quest, and then a couple of missions. there&#8217;s alot more variety in objectives than before. comparatively. finally. the ship movement is rather tiresome. took me sometime to figure out how to fly properly, gah. there are many things you can do, all with no seeming final purpose. haha. like previously you know that i just need to kill off like 5 tribes and the advance. now it&#8217;s like hm so many planets, hm i need to fly back and forth all the time, this is going to take forever, wow more colonies, zoom out zoom out, omg is there an end to this. and then?&#8230; er?</p>
<p>the problem with the design process is that it doesnt reflect very strongly on the actual gameplay, thus not warranting a time investment.<br />
Fishball creatures are amusing though.</p>
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		<title>By: LcT</title>
		<link>http://jhender.ignisaqua.net/2008/09/10/spore/comment-page-1/#comment-591</link>
		<dc:creator>LcT</dc:creator>
		<pubDate>Sun, 14 Sep 2008 11:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://jhender.ignisaqua.net/?p=1917#comment-591</guid>
		<description>why&#039;re comments for the other spore post closed? anyway, i found spore&#039;s tribal/civilization stages rather boring, how&#039;d you find the space stage? i haven&#039;t played it that much yet, only founded my second colony and then stopped there. felt a little annoyed that i had to control the spaceship so specifically.

also, not artistic enough to really get into the vehicle/building/spacecraft design process, haha.</description>
		<content:encoded><![CDATA[<p>why&#8217;re comments for the other spore post closed? anyway, i found spore&#8217;s tribal/civilization stages rather boring, how&#8217;d you find the space stage? i haven&#8217;t played it that much yet, only founded my second colony and then stopped there. felt a little annoyed that i had to control the spaceship so specifically.</p>
<p>also, not artistic enough to really get into the vehicle/building/spacecraft design process, haha.</p>
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